

Skeleton mobs can use typical player skins as well, but keep in mind that they have their skinny arms and legs. It is worth noting that a zombie and its variants can use typical player skins (and vice-versa). Pixel size of the 2nd layer on body, arms and legs is 0.25 pixel bigger than the skin pixel (inner layer).įor head 2nd layer (Hat layer) it is 0.5 pixels bigger than the skin layer (inner layer).Ī skin can also refer to other textures in the game, such as block textures, item sprites, mob skins, etc. The transparency must also be 0% or 100% as translucent colors are not allowed in either layer. Transparency can be used, even on the first layer, though there needs to be at least one visible pixel, so a fully invisible skin can't be made. The normal templates still apply, but players get 4× the amount of pixels to work with, since both dimensions have been doubled. This means the skin template can be up to 128×128 instead of just 64×64.

In Bedrock Edition, skins can have double the resolution of a normal skin. If a skin with transparent pixels on the first layer is uploaded, the transparent pixels render as black pixels in-game. In Java Edition, a skin allows only a solid color transparency is not allowed on the skin file except on the second layer, which is transparent by default playing offline, pixels can be left free resulting in "holes" in the skin. The second layer can be used to give the character glasses, hats, or other accessories (even a bigger head). Skins with slim arms have 3,136 pixels, with 1568 pixels on each layer. There are a total of 3,264 pixels that can be customized, with 1,632 on each layer. Skins are divided into areas that act as the surface area of the character (for example, the front head area, left leg area, etc.). I don't know which file is the culprit for breaking the skin changer, but this approach seems to work every time.Default skins Skins with Classic Arms If you look around in it, you'll also find an options file, which stores your specific options. This folder basically contains all your user-specific minecraft data. Same goes for resource packs or behavior packs. If you want to restore your worlds, use the same file explorer and copy the 'minecraft-Worlds' folder from the backup folder to the newly created com.mojang folder. Start minecraft again, and presto, you'll be able to change your skin again.Ensure that the game isn't running in the background, by clearing it from the currently running history (this is usually a button on your nav bar at the bottom).Rename the com.mojang folder to anything else, I used for example.Open the folder /games, you will see a folder called com.mojang in there.Navigate to your main storage folder (which is usually what opens by default).Use a file explorer app (Solid Explorer, FX Explorer, there are plenty around).If you are on an android device, do the following:
